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In a peer-to-peer (P2P) approach, a peer sends data to all other peers and receives data from them, assuming that information is reliable and correct (cheating-free): Non-authoritative implementation using P2P architecture. In this tutorial I present the implementation of a multiplayer game played over the network using a non-authoritative P2P approach. The game is a deathmatch arena where each player controls a ship able to shoot and drop bombs.
Peer-to-peer (p2p) refers to a network of computers (and/or devices) that share and exchange workloads. These computers, or peers, send messages to each other directly, without an intermediary. The messages are what controls the game state. This differs from client-server architecture where one central machine controls the whole game.
Among the games that use Peer to peer are Halo 3 and Modern Warfar I was a bit surprised to hear that most games on the Xbox use peer-to-peer technology for multiplayer. I didn't even think that would work, since some computer most contain the state of the game world, or at least so I thought.
P2P: Pros: No need for a central server: this makes it much cheaper, and more viable for low-budget indie games. Scales very well (up to a certain point when the average client just can't handle the bandwidth). Very good for data distribution: Suits games where user-created content is dynamically synced (e.g. torrents).
September 2011. Originally posted by bob_far. So, yeah, Rift uses the peer-to-peer server infrastructure, but does anyone know any other games out or coming out that also do? I guess Guild Wars 2, Planetside 2 and Dust 514 are probably going to, but does anyone have any proof of this for me, please? Thanks in advance.
The Peer-2-Peer technology, better known as P2P, is several decades old, which might come as a surprise to many. However, the first commercial success of the P2P technology had to deal with the increasing demand for services like Napster, Freenet, and Usenet.
2. µTorrent. µTorrent is a well-known BitTorrent client for Windows. It provides for bandwidth management, auto-downloading, scheduling, Mainline DHT, and has a unique protocol which detects and corrects for heavy traffic. It also supports protocol encryption joint specification and peer exchange.